READ REACTOR_VERZ07.LOG)Īs has been pointed out using the UP ARROW KEY will allow you to input the previous command again without needing to retype, this is helpful when repeatedly pinging items or pinging similar items and changing the codes. READ – Will print the selected log from that terminal to screen. LOGS – Will reveal all log files stored within the terminal, used to gain code words for REACTOR_VERIFY REACTOR_VERIFY - – Will “unstick” the reactor cycle where - is the specified password (ie. REACTOR_SHUTDOWN – Will initiate the reactor shutdown sequence REACTOR_STARTUP – Will initiate the reactor startup sequence PING item_# – Will give Zone and Area info of a specific item and audible ping on item location Query TOOL_REFILL_# – Will give Zone and Capacity info of a specific Tool Refill QUERY MEDIPACK_# – Will give Zone and Capacity info of a specific Medipack QUERY AMMOPACK_# – Will give Zone and Capacity info of a specific Ammopack LIST ID Zone_# – Will list all ID cards within the specified Zone LIST KEY – Will list all keycards on the map LIST RESOURCES ZONE_# – Will list all resources within the specified Zone (ie. Important: Logs are available prior to starting up the reactor, you will need to ensure you have the right terminal and code requested by the objective or you will fail the objective forcing it to be restarted. Terminal_167 for example will have Terminal_167 written on the top of it when you find it. Important: Not all terminals will have special logs, even when playing Reactor maps you will be required to find the specific terminal requested by the objective to find the log and code word. You would simply input READ reactor_verx09.log to receive the 4 letter code word needed to reboot the reactor and carry on the cycle. LOGS may provide an auto generated log found on every terminal and one named reactor_verx09.log READ which when followed by the full log file name will print the log onto the screen or let you listen to an audio log if one is available. LOGS which will reveal any logs available on the terminal Now you will need to track down the terminal specified by the objective and use the following commands to reveal the codes. In older rundowns Codewords were just given by the game’s objective. There is now a new set of commands quite important for Reactors. GTFO is supposed to be a challenge but never unfair we need to give players the chance to learn the ropes.An example of REACTOR_STARTUP and REACTOR_VERIFY – this functions similarly for REACTOR_SHUTDOWN ![]() And that has given results with 3.5 times more players successful in beating the first expedition when comparing the Early Access launch with Version 1.0. However, what we did change with the Version 1.0 launch is how we teach the players to play GTFO in the right way to manage that difficulty better. "Looking back at the Early Access launch and how challenging GTFO was, it was indeed intended to be that hardcore experience – and still is. GTFO Wiki navigation Content Gamepedia in: Objectives Terminal Command Edit The Terminal Command objective, also known as Input Command, is an objective that requires prisoners to input a specific command into a terminal and sometimes also complete a bioscan. It keeps GTFO progressing, and that is more true than ever with the content we're planning for this year – GTFO will look… different!" says Robin Björkell, Communications Director at 10 Chambers. "We think the Rundown system works great for GTFO as it allows us to constantly throw new challenges and dangers at our community – giving them a fresh experience every time they pick up a new Rundown. Hee's a quote from he team about the new content on the way. Plus it appears there will be two more added to the game sometime this Summer, which they have yet to name but it looks like they're going to have ready to go. As you can see int he graphic down at the bottom, there will be a number of new additions on the way with several new audio logs and dangers added to the game. The team have been enjoying the results and activity for the game every since they launched Version 1.0 back in December, and it looks like they will be capitalizing on it next month as they have a new rundown coming on April 13th. A WORLD WITHOUT MERCY Evil swept through the tunnels and caverns of The Complex, leaving behind only gruesome creatures you must avoid through stealth or kill when the hoard awakens. ![]() 10 Chambers revealed their latest plans for GTFO as they have set up a roadmap for the rest of 2022 and the content on the way. GTFO is designed for prisoner teams of four, putting cooperation at the core of the experience.
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